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	<title>ericmarcarelli.com</title>
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	<link>http://ericmarcarelli.com</link>
	<description>Alder Forest - a polyculture of thoughts</description>
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		<title>Review of Super Mario: How Nintendo Conquered America</title>
		<link>http://ericmarcarelli.com/2011/08/13/review-of-super-mario-how-nintendo-conquered-america/</link>
		<comments>http://ericmarcarelli.com/2011/08/13/review-of-super-mario-how-nintendo-conquered-america/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 16:22:21 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://alderforest.org/?p=184</guid>
		<description><![CDATA[Super Mario: How Nintendo Conquered America by Jeff Ryan was a fun, quick read. I have to agree with other reviewers that the book lacks a certain amount of depth, and anyone interested in the history of video games probably &#8230; <a href="http://ericmarcarelli.com/2011/08/13/review-of-super-mario-how-nintendo-conquered-america/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://ericmarcarelli.com/2011/08/13/review-of-super-mario-how-nintendo-conquered-america/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review of The Design of Everyday Things</title>
		<link>http://ericmarcarelli.com/2011/08/04/review-of-the-design-of-everyday-things/</link>
		<comments>http://ericmarcarelli.com/2011/08/04/review-of-the-design-of-everyday-things/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 18:44:18 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://ericmarcarelli.com/?p=275</guid>
		<description><![CDATA[This book is a classic, but until now I&#8217;ve never gotten around to reading more than a chapter of it. The major premise of the book is that things should be designed in ways that make it as easy as &#8230; <a href="http://ericmarcarelli.com/2011/08/04/review-of-the-design-of-everyday-things/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An introduction to Vidle</title>
		<link>http://ericmarcarelli.com/2011/07/25/an-introduction-to-vidle/</link>
		<comments>http://ericmarcarelli.com/2011/07/25/an-introduction-to-vidle/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 18:29:33 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://ericmarcarelli.com/?p=230</guid>
		<description><![CDATA[Vidle is a hybrid social network and video search engine that will change the way we teach one another through video. It is currently my main project and is still in private alpha. For the moment, all you can do &#8230; <a href="http://ericmarcarelli.com/2011/07/25/an-introduction-to-vidle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Watchmaker</title>
		<link>http://ericmarcarelli.com/2011/07/24/the-watchmaker/</link>
		<comments>http://ericmarcarelli.com/2011/07/24/the-watchmaker/#comments</comments>
		<pubDate>Sun, 24 Jul 2011 18:28:36 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Poems]]></category>

		<guid isPermaLink="false">http://ericmarcarelli.com/?p=228</guid>
		<description><![CDATA[A little interlude between project posts&#8230; I&#8217;ve uncovered a lost character from the Canterbury Tales: A watchmaker was anachronistically there, His bent back and crooked hands his sins to bear. He carried the tools of his wicked trade, The masters &#8230; <a href="http://ericmarcarelli.com/2011/07/24/the-watchmaker/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Inheritance</title>
		<link>http://ericmarcarelli.com/2011/07/22/inheritance/</link>
		<comments>http://ericmarcarelli.com/2011/07/22/inheritance/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 18:18:03 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://ericmarcarelli.com/?p=226</guid>
		<description><![CDATA[Inheritance is a Facebook game that tasks the player with fixing up and redesigning a large mansion. I was originally part of the dev team when I worked for Fusion Creative Studios, and am currently leading development of a major &#8230; <a href="http://ericmarcarelli.com/2011/07/22/inheritance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Atmo5</title>
		<link>http://ericmarcarelli.com/2011/07/19/atmo5/</link>
		<comments>http://ericmarcarelli.com/2011/07/19/atmo5/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 18:11:04 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://ericmarcarelli.com/?p=221</guid>
		<description><![CDATA[As I mentioned in my previous post, Foxie Hunny 2 used real weather conditions to change the appearance of its levels. Atmo5 provides this weather data to other developers so they can easily incorporate weather in their own projects. In &#8230; <a href="http://ericmarcarelli.com/2011/07/19/atmo5/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Foxie Hunny</title>
		<link>http://ericmarcarelli.com/2011/07/13/foxie-hunny/</link>
		<comments>http://ericmarcarelli.com/2011/07/13/foxie-hunny/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 17:24:53 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://ericmarcarelli.com/?p=213</guid>
		<description><![CDATA[Over the last year I&#8217;ve been involved with the creation of two Foxie Hunny games. The first, Foxie Hunny 2 with Real Time Weather, is a side scrolling platformer with 3D graphics for iOS. This was an exciting project on &#8230; <a href="http://ericmarcarelli.com/2011/07/13/foxie-hunny/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Renaissance</title>
		<link>http://ericmarcarelli.com/2011/07/11/renaissance/</link>
		<comments>http://ericmarcarelli.com/2011/07/11/renaissance/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 14:53:10 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Site]]></category>

		<guid isPermaLink="false">http://alderforest.org/?p=183</guid>
		<description><![CDATA[For a variety of good and bad reasons, my previous revival of this site has now languished virtually untouched for nearly a year. But now I intend to create a renaissance of the site. For the time being my goal &#8230; <a href="http://ericmarcarelli.com/2011/07/11/renaissance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xovos: Web Design through Evolution</title>
		<link>http://ericmarcarelli.com/2010/08/08/xovos-web-design-through-evolution/</link>
		<comments>http://ericmarcarelli.com/2010/08/08/xovos-web-design-through-evolution/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 21:50:53 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://alderforest.org/?p=143</guid>
		<description><![CDATA[Xovos is the senior project I completed last May. It is a program that develops web designs in an evolutionary environment with user interactions and preferences as the selection criteria. The project consists of five basic parts. The user interface &#8230; <a href="http://ericmarcarelli.com/2010/08/08/xovos-web-design-through-evolution/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Stone Wall at Tagamore Swamp</title>
		<link>http://ericmarcarelli.com/2010/08/08/the-stone-wall-at-tagamore-swamp/</link>
		<comments>http://ericmarcarelli.com/2010/08/08/the-stone-wall-at-tagamore-swamp/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 19:44:56 +0000</pubDate>
		<dc:creator>Eric Marcarelli</dc:creator>
				<category><![CDATA[Nature]]></category>
		<category><![CDATA[Poems]]></category>

		<guid isPermaLink="false">http://alderforest.org/?p=150</guid>
		<description><![CDATA[No tame trail leads one there Through wild rye and tangled brier, Over paths unworn, To the old stone wall That weathers all. A remnant of lost triumph; The artifact of forgotten struggle. When leaves ate wood And thatch wore &#8230; <a href="http://ericmarcarelli.com/2010/08/08/the-stone-wall-at-tagamore-swamp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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